![]() ![]() ![]() Vampiric sims do not age and their Needs don't decline at all after sundown, but they waste rapidly a way during the daytime unless they retreat to the safety of their coffins. These vampires will not actually seek out victims, but if a sim is dedicated enough to pursuing a good relationship with one, he or she can eventually request to be bitten and turned. The Contessa.VampirismTwo other noteworthy NPCs are lurking around the public lots after dusk: the Count and the Contessa, an ashen-faced pair who skulk around town with their arms drawn comically across their signature dentistry. A compatible match-up costs extra, as does access to the Matchmaker's apothecary of mystical potions: the ReNuYu-PortaChug which allows sims to change their Turn-Ons and Turn-Off, Love Potion #8.5 which adds a spicy hot kick to a lukewarm date, and Vamprocillin-D, the cure-all for sims suffering from an acute aversion to sunlight. The Gypsy Matchmaker For sims with more cash than time, a new love guru can be phoned up and hired to provide an instant connection with a potential partner. These casual groups function similarly to house parties in the base game, except with the ability to transplant the action to different community lots as things unfold. Social Outings In addition to dates, sims can head out for a night on the town with a group of several friends all at once. Such passionately angry characters cannot interact rashly with the subject of their fury until the passage of a few days gives them an opportunity to cool down. Woe unto the sim whose lover discovers them in the arms of another, as the jilted party will enter an inconsolable wrath marked by livid confrontation and nasty pranks. FuryJust as romantic rendezvous that end on a high note can greatly boost the relationship between two sims in the span of a single night, more disastrous outings can unleash feelings of resentment, jealousy, and unbridled rage thanks to Nightlife's new emotion mechanics. Since players can't normally access the Wants of an AI-controlled sim, players are granted access to a small sidebar showing off the date's inner desires. Sims who ask out a member of their current household give the player normal control over both participants, but when asking out someone from a different lot, the second character remains an independent entity. Though natural attraction or repulsion won't single-handedly make or break an evening engagement, it plays a direct role in how easily romance can blossom. ![]() These personal predilections are randomly assigned to existing sims, but can be manually chosen for newly created characters and later changed by purchasing special potion from the new Gypsy Matchmaker NPC. #Sims 2 pc nightlife full#Examples range from mundane preferences like Blonde Hair and Great Cook to some of the game's more eclectic ideas like Full Face Paint and Vampirism. Another element that influences their chemistry is Nightlife's new Attraction system which adds two "Turn-Ons" and one "Turn-Off" to every character in the game. Efficient time management is important to success, but two sims with compatible ideas of fun will naturally have a better time together. A success meter rated from "Horrible" to "Dream Date" also appears alongside a timer, and the more Wants the sims can fulfill with each other, the higher the meter rises and the longer the timer is extended. Once accepted, this kicks off a sub-game where the the participants' current desires are replaced by ideas of what they'd like to do with the other: chat, dine out, dance, kiss, and so forth. One of the most significant new interactions is the ability for one character to ask another out on a date. Dating The success meter at the very start of a date. Though its content dovetails nicely with other expansions released both before and afterwards, it can operate independently from them if desired. Like most expansion packs, Nightlife requires the original Sims 2 in order to play. There's a particular focus on developing romantic relationships, with all the pleasures and jealousies they entail, as well as new concepts such as enjoying an outing with friends, vehicle ownership, and vampirism. Overview The second major gameplay expansion pack for The Sims 2, Nightlife centers on a theme of getting sims out of their homes and interacting in a variety of community lots such as restaurants, dance clubs, and bowling alleys. ![]()
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